Bethany White

GAME DESIGN

The Sorting Room – Masters Project Demo

  • Responsible for game design, writing and visual scripting
  • Focus on responsive interaction
  • Curiosity -> Knowledge gameplay loop
  • Utilising in-game documents and non linearity

Speak – WIGJ Game Jam 2020

  • Winner of Best Design, Featured in UoP Grad Showcase
  • Single player platformer
  • Intentionally designed to become unsettling as gameplay continues
  • Responsible for gameplay design and visual scripting

Full Stop – Bachelors Project

  • Iterative design, taken from paper prototyping to digital demo
  • Collaborative design
  • PvP Multiplayer